﻿package 
{
    import flash.display.*;
    import flash.text.*;

    dynamic public class Practice1 extends Sprite
    {
        public var BtnClose:BTNClose;
        public var TFWar:TextField;
        public var TFExp:TextField;
        public var TFTime:TextField;

        public function Practice1()
        {
            return;
        }// end function

    }
}
